Tag Archives: Learning Outcomes

Learning & teaching for sustainability– naturally

Guest Post: Dr Jude Westrup, Senior Advisor, Strategic Initiatives, RMIT University.

Click the image to view The Learning and Teaching for Sustainability toolkit [PDF, 812 KB, 27 pages]

Click the image to view The Learning and Teaching for Sustainability toolkit [PDF, 812 KB, 27 pages]

Following Margaret Blackburn’s post in early 2013, I responded in a comment that it was ‘…great to see sustainability and environmental responsibility made explicit in our graduate attributes…’ What this means is that whatever the program of study, graduates of RMIT University will have engaged in processes to develop their abilities to recognise environmental and social impacts and to provide leadership on sustainable approaches to complex problems. The page on the graduate attribute Environmentally aware and responsible (#3 of 6) gives some suggestions of how this might look in a program. Appropriate to their level of study, students will:
•                Recognise the interrelationship between environmental, social and economic sustainability
•                Appraise and critique context-appropriate sustainability measures
•                Take responsibility for critical decision-making in ensuring sustainable outcomes
•                Appropriately apply their environmental and sustainability literacy in a highly diverse range of contexts.
For interested teachers and academics (especially those involved in course and program reviews, amendments or developments) the Learning and Teaching for Sustainability (LTfS) project can help you map this attribute and there are many excellent curriculum development and refreshment resources already available on the LTfS website  and includes the recently produced LTfS Toolkit for curriculum development, consisting of templates and workshop activity sheets.
Sustainability is undergoing a renaissance within the international and national tertiary sector as it relates to professional, industry and community priorities. Several LTfS components of RMIT’s Sustainability Action Plan are being reinvigorated while others are being developed for the first time. Through the Office of the Dean – Learning & Teaching (Academic Portfolio) a university-wide, year-long LTfS project is flourishing, with curriculum development, professional development (PD) and LTfS opportunities for staff being the main foci.
In terms of PD, staff will be able to access resources for LTfS curriculum development and evaluation via the LTfS website, a Google Site for informal (within RMIT) sharing of ideas, the Sustainability Subject Guide (RMIT Library) and other resources collated within RMIT’s Learning Repository.

Gallery of RMIT Graphs

LTfS sits within a broader suite of sustainability projects at RMIT.

RMIT Vietnam already has sustainability resources, such as an Environmental Policy in place.

We have contributed to the International Sustainability Literacy Index (currently in development), the United Nations Higher Education for Sustainable Development portal and the National Education for Sustainability (Office of Learning & Teaching) website. RMIT is a key contributor to these sites and initiatives.The national Education for Sustainability Tertiary Forum was held at LaTrobe University in February which linked staff at Universities in NSW, Victoria and Tasmania. Detailed outcomes and actions are available on the Education for Sustainability website.

We have ongoing national participation with groups such as ACTS (Australasian Campuses Toward Sustainability) and AAEE (Australian Association for Environmental Education). Both of these groups have conferences in Hobart in November which staff are encouraged to explore, attend and contribute to.
A range of RMIT resources exist for teachers, lecturers and academic developers.

A range of RMIT resources exist for teachers, lecturers and academic developers. Click on the image to see more.

All Colleges in Melbourne and the Sustainability Group in Vietnam are involved in linking LTfS curriculum development with the Global Learning by Design (2014-2016) major project and other strategic Program and Course development and delivery initiatives (such as the AQF Program and Course Guide alignments and Undergraduate and Postgraduate Program reviews). A workshop, Introduction to Learning & Teaching for Sustainability will be available to all staff from Semester 2 in the DevelopMe PD program and online, modular resources are under development. Social media, digital learning and blog communications channels are also being explored and developed.During the RMIT Learning & Teaching Expo in September 2014 students, alumni and staff from across RMIT will present an interactive Q&A style LTfS colloquium. This session will explore key issues in sustainability of relevance to staff and students across our campuses.

The creation of a dedicated RMIT Teaching Award (P9: Graduate Learning Outcomes), for curriculum developments or initiatives that enhance one of RMIT’s graduate attributes, will further raise the profile of LTfS and enhance learning and teaching practices across RMIT.

To close on the topic of awards, the 2014 Green Gown Awards Australasia is now open and the deadline for all submissions is 4pm Tuesday 5 August 2014. A team in Landscape Architecture were finalists last year with their project looking at green roof projects.
Are there teams out there ready to have a shot at the 2014 awards?
Share your thoughts and questions about sustainability on campus in the comments section!
_________
Find us on:

Patterns for Change and Innovation

Posted by: Spiros Soulis, Senior Advisor, Learning & Teaching, RMIT University.

Click on the image to visit the GLbD site.

Click on the image to visit the GLbD site.

RMIT is a global university of technology and design but how does this translate into our programs and courses? Are they truly global? And are we keeping pace with the changes being forced upon Higher Education?  Changes that are very much driven by technology and online delivery.

Global Learning by Design (GLbD) is a major project of the University that is hoping to address and deliver on these questions. The idea is that programs will be designed for delivery in multiple locations using multiple channels: face-to-face, blended or fully-online.

So how does GLbD propose to do this?  We’ve set up Curriculum Design Teams made up of academic and teaching leads, teaching staff, educational developers, representatives from the Library and Study and Learning Centre as well as production specialists from the Office of the Dean, Learning & Teaching. It’s about bringing these stakeholders together from the start, providing a holistic approach to program development. Not a new concept in designing curriculum, but one that makes sense.

There are many innovative approaches to teaching and learning across RMIT that have resulted in rich student learning experiences. But what we have not been able to do is consistently capture this work and share it! Making it available to other disciplines and Colleges is how this good work can have a ripple effect. GLbD is putting its effort into capturing Curriculum Design Patterns and building a repository for all to access and use.

Avoiding a business-as-usual approach, we’re using particular principles of program management methodologies such as Agile and Lean. These principles have been around for a long time and are now becoming more commonplace in Higher Education.

Information on Global Learning by Design can be found here along with a list of all the Colleges’ projects for 2014. If you are interested in how you could get involved in GLbD, contact your Deputy Head/Dean Learning & Teaching. We’ll be posting an update on the work from specific Curriculum Design Teams later in the year.

Share your thoughts and questions about the project  in the comments section!
_________
Find us on:

What does ‘good’ look like?

Posted by: Ruth Moeller, Lecturer in Education and Senior Advisor, Learning and Teaching, College of Design and Social Context, RMIT University.

Series of sticky notes all saying 'good'.Let me begin with an anecdote.

Several years ago, I returned to study to do a post graduate course in Organisational Behaviour. I remember the first assessment clearly, we had to write an analysis of a group situation, I think it was about 1500 words.  I remember the anxiety, I had no idea of what I was doing. I had done the reading, attended the classes, consulted fellow students but in writing my analysis I made the best go of it I could but really had no idea of what was required.

I missed the class when the work was returned, so had to catch up with the lecturer at another time – I still remember the nervousness and trepidation I felt in waiting for my paper, and I did ask her, ‘Just tell me if I passed or if I have to do it again.’ When I got the paper back I got an HD, I still don’t know how, and I suspect that the lecturer regretted the mark, when she realised that I didn’t really know what I was doing!

The purpose of this anecdote was not to tell you I got an HD or to share my neuroses, but rather to make the point that when assessing and grading students they need to know what is expected and to what standard. Or to put it another way, ‘What does “good” look like?’

This is particularly important for students transitioning: from school to tertiary studies, from vocational to higher education or from one year level to the next. Expectations can be different, so we shouldn’t assume that students will understand what is required of them.

To help, consider these three questions:

  1. What criteria are you using? Are you assessing a product, application of theory, diverse reading, critical analysis, spelling and grammar, team work? Make this clear to the students and then they can aim to demonstrate what they can (or can’t) do, rather than try to guess what you want.

  2. What does ‘good’ look like?  You may have assessment criteria but when you are grading, could you explain to a student the difference between a Credit and a Distinction?  “It’s just the vibe of the thing…” (Dennis Denuto in The Castle) isn’t a satisfactory explanation.  This is often highlighted when a student questions their grade and asks what was missing. What did they need to do to get a higher grade?  Rubrics can help here.

  3. Can you explain what students have to produce? Even better, are there examples they can look at?  Students like to see what is required. You think you have clearly articulated the requirements but nothing beats a physical example. I get my post grad students to write wiki posts, and until I provided sample posts, I was always fielding questions about what was wanted, even though I thought it was clearly explained in the course guide.

It is Week 2 for Higher Education and Week 5 for Vocational Education, so it’s not too late to review your assessment tasks and see if there are ways to make them student-friendly rather than ‘guess what I want’ tasks.

Resources that can help:

Assessing student work
Rubrics for assessing English language and academic literacies

Share your thoughts on what ‘good’ means in the comments section!
_________
Find us on:

Everyone can have their moment – Celebrating learning and teaching

Posted by: Ruth Moeller, Lecturer in Education and Senior Advisor, Learning and Teaching, College of Design and Social Context, RMIT University.

BHFor me it can be easy to forget why I teach and more importantly why I love to teach; its about the students, the engagement, what I learn from them as well as imparting the odd bit of knowledge to them. Can anything be as rewarding as a student saying ‘You know we talked about “X”- I tried it and it worked!’? Or a student showing you they have come up with something that is unexpected, proof of effort and that they are proud of their achievements?

I believe that teaching is an art; well informed by theory and practice but in essence it is the way it is enacted with different students, in different situations, at different times that produce diverse and often unexpected results that make it such an exciting profession.

Having said all that, it can be somewhat demoralising to have your teaching distilled into a GTS (Good Teaching Score) that is such a cold set of numbers that may or may not JFreflect the experience of you or your students in the classroom. A misread question, numbering down the wrong side or students unhappy with _________ (fill in the blank) can all skew the results. That doesn’t mean that we should dismiss the GTS as it is a form of feedback from students but it is important to keep it in perspective.

So with that in mind, I am starting a movement to encourage all teaching staff to take a breath and think about their teaching, their students and the positive experiences they have had during the year and to value that.

How to do this you ask?

One way can be to ask yourself three questions: ‘What have I learnt when teaching?’, ‘How have my students surprised me?’ and ‘In my teaching I am pleased with…’

You may even want to do this with colleagues, to reflect, acknowledge and celebrate what makes you keep teaching.

RM

So complete the following sentences:

What I have learnt when teaching is…

My students have surprised me by…

In my teaching I am pleased with…

Thanks to Julie and Bronwyn for sharing their responses!

Share your thoughts in the comments!

 


Find us on Facebook http://www.facebook.com/teachingtomtom and Twitter @teachingtomtom

Program management for everyone

Posted by: Spiros Soulis, Senior Advisor, Learning and Teaching, College of Design and Social Context, RMIT University.

Click on the image to view RMIT's web resources on program management.

Click on the image to view RMIT’s web resources on program management.

Program management is hard work. There is so much to consider, take into account, plan for and, at times, react to. It’s not just about the program; its design, delivery, quality, review, promotion — it’s also very much about the students: their enrolment, orientation, induction, progress, feedback, complaints, appeals and advice…as I said, hard work.

So what can help?

As part of the Academic Management of Coursework Programs in Schools endorsed by the VCE in April 2013, The Office of the Dean Learning and Teaching has put together a suite of resources for Program Managers in both Higher Education and VET to hopefully ease some of that burden.  Program Management for everyone is a just-in-time portal to policies, resources, training and relevant information. It isn’t the magic bullet, but it has attempted to bring information together.

By the end of November it will be complemented with a section for Course Coordinators in Higher Education, and VET will follow suit in early 2014 with a section for Program Coordinators. There are also plans to include a section on People Management.

Professional development has been organised, and apart from the resources online, there is a Blackboard shell and upcoming DevelopMe workshops. We’ve already held one of these sessions and look out for one in late November. In 2014, another series of DevelopMe workshops will target specific areas when they are needed most.

We chose the tagline Program management for everyone because it’s such crucial role here at RMIT. The impact the Program team has on the student experience and student outcomes can’t be overestimated.

Share your thoughts on the new resources or program management more generally in the comments!


Find us on Facebook http://www.facebook.com/teachingtomtom and Twitter @teachingtomtom

Assessment, Grade, Holidays…

Posted by: John Benwell, Principal Advisor, Learning and Teaching, College of Design and Social Context, RMIT University.

HD rubricIn Melbourne, it’s the last week of scheduled classes and nearing the long break over the southern summer. Whilst thoughts may be wandering towards holidays, sun, the beach and all those great ‘Aussie’ pastimes, it’s time to assess and grade our students.

All the formative assessment has been done; we have provided vast quantities of feedback to our students and maybe provided avenues for feedback from their peers; now is the time to give each one a grade.

So I thought for my last post for the year, and before running to the beach to go sailing, I’d do a light refresher on assessment and point to some resources on rubrics to help you through.

At this stage of the year, we already know how most students are going. We have been giving them formative assessment tasks, and providing feedback to them so they can learn from their mistakes, fill the gaps and polish their performance. There have likely been summative assessments, which have been building towards a final mark.

Maybe you’ve read (and found useful) other tomtom posts that have discussed aspects of assessment (like Thembi’s post on Active Learning Strategies, Meredith’s post on Academic Integrity, Alex’s post on Peer and Self-Assessment and my previous post, Keeping Watch on using assessment to track our students’ progress), so here is a post with some handy references on assessment and rubric development.

In the old days, students would now start cramming, revising knowledge and processes, going to the library and doing old exam papers hoping their lecturer would just revise the last year’s paper for this year.

Nowadays, we hope those student expectations are well behind us and the last assignment encapsulates the skills, knowledge and the application skills and knowledge into a capstone assessment experience to confirm the student has achieved the course (subject) learning outcomes.

In pondering assessment we should never lose sight of what assessment is, and its purpose. As a reminder, here are the core principles of assessment from The University of Melbourne’s  Centre for the Study of Higher Education:

  1. Assessment guides and encourages effective approaches to learning
  2. Assessment validates and reliably measures expected learning outcomes, in particular the higher–order learning that characterises higher education
  3. Assessment and grading defines and protects academic standards.

At this stage of the year, principle 1 should have provided students with tasks that permitted them to test their learning and understanding in their passage towards the achieving the learning outcomes. The best scenario would be student-lecturer negotiated, multiple learning and assessment tasks that were designed to increase in complexity over the semester.

Principle 2 reminds us that we should not be simply testing students’ knowledge, but more their application of skills and knowledge and their ability to independently think though increasingly complex problems associated with their intended discipline. And we must grade each student in a reliable and repeatable manner. More on how we do that later.

Principle 3 helps maintain our standards. Not only do we have to assess if they have achieved the course learning outcomes, but also how well they have achieved it with reference to industry standards and moderation across institutions. Painfully for a teacher, we also must decide if a student has not achieved the learning outcomes.

Using the results from several forms of assessment during the semester, we need a framework to grade effectively. We need to have a considered series of statements that allow us to assign an overall grade to each student. They are like performance indicators. These statements are incremental performance levels of the learning outcomes. The levels are based on professional judgement, industry expectations and the quality standards of the university.

Commonly referred to as rubrics, you should develop a set of guidelines for marking and grading. They are not rules, but a framework to help you and your co-assessors be consistent across the group of students, from year to year and to maintain the academic quality standards expected by your industry/discipline and the students’ future employers. Your institution also relies on your professional judgement to uphold the standard of its awards.

Some argue that rubrics are restrictive, but with a well-developed set of rubrics, time is saved, consistency is improved, standards are upheld, and the course remains constructively aligned — the rubrics being generated from the learning outcomes. Levels of attainment between are  documented and described for the students to see. These can be a little bit fuzzy in their generic form but discussion with students, providing exemplars and using the same rubrics for peer and self-assessment can enhance all participants’ understanding of what a rubric is trying to do. Rubrics can be applied to all types of assessments: essays, drawings, pictures, models, presentations, designs and films.

The links below have some useful reading on rubrics, their purpose, value and how to write them:

http://aadmc.wikispaces.com/file/view/Assessment.pdf

http://www.edutopia.org/assessment-guide-rubrics

http://www.cmu.edu/teaching/designteach/teach/rubrics.html

Unfortunately some students, despite all attempts by us, fail to provide us with the evidence they have achieved the learning outcomes. The result is then a fail. There wouldn’t be a lecturer or educator who does it lightly, but it’s part of upholding the professionalism of our discipline, and the standards of our university. The determined learner who fails will return and do the course again, learning from their mistakes, and hopefully will achieve a better mark the next time around.

So before you start marking this semester try developing your own rubrics. Start by writing your learning outcomes on the left of a tabjboceanle, and then use grade descriptors of what you would expect to see from the students in the boxes. Your learning and teaching advisor can help you create them and your results will be fairer and more consistent. Rubrics are also a great help when marking online or if you have several tutors performing the assessment. What’s more, you can save time!

Well my last student is graded, so I’m off to a BBQ tonight and out into the ocean (Bass Strait) for a sail on the weekend.

I hope you have an enjoyable break.


Find us on Facebook http://www.facebook.com/teachingtomtom and Twitter @teachingtomtom

Games people play Part 2: Let’s pretend

Posted by: Jon Hurford, Senior Advisor, Learning and Teaching, College of Design and Social Context, RMIT University.

Metrics

Fitbit Screengrab

Author is comfortably mid-table at 10000 steps a day. Less than Andrea W, more than The Phantom.

Last week was quite a fun post to write and I’m back with the semi-promised ‘Part 2’…

We do often get between 100 and 300 daily hits on a published post at the tomtom. But my post, the 100th post fell a little bit short. But since then there’s been quite a bit of activity and as a number of people pointed out in the comments, my threat to send it to blog-post-Heaven made it seem:

  • like a waste of my effort/their invested time
  • like an arbitrary requirement
  • unfair to demand a group of people to reach an aggregated target
  • churlish for me to take my ball and go home
  • that perhaps at 1400 words I just didn’t know how to end the post?

All true!

What a savvy readership!

And all so relevant to games- Are the rules clear? Are the rules fair? Who thought up these rules? Who’s the umpire? How do I win? How do I quit?

On to what I’d promised, first, extrinsic motivations and measurements.

There’s already a game in place in TAFE and HE that our students play. The game called, for instance, ‘Bachelor of X’ runs for three years, it’s assessed by former players and it will cost you upwards of $30 000 AUD. Insert as many asterisks as you’d like, but essentially you quit by dropping out, you win by graduating, you can cheat in a number of ways and at the end you’re awarded a badge called a degree.

A cynical sketch of the tertiary experience, yes. Shoulder angels should rightly counter with the intangibles and the intrinsic benefits that come with a tertiary experience. University is where students can grapple with ideas, create new knowledge, speak truth to power etcetera.

Click here to visit GEElab. Opens in a new window.

‘Trouble Tower’ app from RMIT’s GEElab.

It would be depressing (or worse) if we held the first view front of mind and didn’t encourage the myriad benefits related to what learning institutions offer. But you’ll find plenty of posts on the tomtom where you can read about graduate attributes, lifelong learning and that sort of thing!

Caveats

My point though is that adding another layer of achievements as instructors is problematic for a system that already has clear thresholds, ladders and badges. Completion of credit points, Competent/Not Yet Competent, Pass to High Distinction: these are the real points of the game. Universities bear the legacy of ranks and hierarchies in their inherited Latin and medieval terms. Just as more recently we have had the AQF imposing a kind of metric system of levels 1-10 on these old terms from guilds, knights and churches.

So an easier conclusion to this post would be for me to write about what could go wrong with adding a game element to your course. That it’s ‘pointsification‘, that it’s infantile, that there’ll be unintended consequences. That it makes university into (even moreso) a token economy. That carrots and sticks are for donkeys. Adding gameful design to your course won’t make up for opaque course outcomes or dated course materials.

But I did promise to explain why an individual instructor might still be interested in adding some sort of a game mechanic to their course.

Click to read the article at news.Discovery.com

A 5000 year old Bronze-Age game: “According to distribution, shape and numbers of the stone pieces, it appears that the game is based on the number 4.” Haluk Sağlamtimur, Ege University İzmir, Turkey. Click above to read the full article.

Case 1: You enjoy games (boardgames, word games or computer games) and recognise that games can add an element of fun to tasks. You want to allow students to learn, track their learning or to present the results of their learning in a modality that’s closer to one in which they’re spending some of their leisure time.

Case 2: You recognise that there’s an element of your course that’s an ‘eat-your-vegetables’ proposition: it needs to be done and many of your students find it difficult. As a result, it’s often skipped over by students or it becomes a point where their performance dips or where they disengage. It might be something like acquiring the appropriate vocabulary for a unit, or acquiring a set of technological skills that are required that can be applied later in the unit. You think that maybe some healthy competition or a bit of incentivising could do the trick.

To address the latter case, it’s worthwhile noting that psychologists talk about the overjustification effect, where extrinsic rewards reduce intrinsic motivation. As one of the examples in Alfie Kohn’s very quotable ‘Punished by Rewards’ goes:

Asked about the likely results of Pizza Hut’s popular food-for-reading program, educational psychologist John Nicholls replied, only half in jest, that it would probably produce “a lot of fat kids who don’t like to read.” (Kohn, 1999)

Kohn’s book has a bigger target of praise and gold stars in schools and performance bonuses in the workplace but his arguments that this type of vegetables-for-dessert bargaining is essentially coercive (and stacked in favour of society’s dominant power structure) and that the results are either counter-productive or short-lived (they end when the reward ends) are certainly worth keeping in mind. You’d better be careful about incentivising an aspect of the course that part of your cohort actually enjoys already for instance.

In response to the first case, I think it’s important to recognise the range of games and the types of players you’re likely to be teaching. It will be impossible to design a semester-long game that engages all of the players, all of the time. Even a leader in the field, Kevin Werbach (whose videos and articles will point you in the right direction) shies away from using an actual game mechanic in his MOOC: Gamification (run through The University of Pennsylvania on Coursera).

Conclusions

So why, as a teacher or lecturer, would you be looking to introduce game-mechanics to your classroom? The short answer is that I think it gives you another way to experiment with your teaching in a way that brings students along for the journey.

If you begin by asking ‘What is the problem that I’m trying to solve in my class?’ you might end up with a dilemma like:

*Survey results indicate that students don’t feel I’m giving enough feedback to them.
OR
*I’m not getting the quality of answers/creative output that I’d expect from this level of students.

What I think game design opens up here is the possibility for you not to simply answer ‘I’ll work harder.’ Making a game of it means you will work with students and you will help them to work with each other to solve problems.  For you, this problem of practice may or may not be openly shared with them- you’ll find a way to link it appropriately to their real success in their course or program.

I think that’s one of the powerful things about games. The ‘let’s pretend’ aspect of them imagines a world where things are simpler and clearer. Where things work. Where there are bright lines, winners and losers but also camaraderie among the players (and the umpires). It’s where achieving 10000 steps with a pedometer or staying ahead of an opponent in a ladder can be the askew goal that keeps you on track for the ‘real’ goal.

I’ll post my ‘feedback game’ ideas in the comments but to bring it back to Skinner (the Principal from The Simpsons, not the behaviorist) his error was not in the silliness of the game (all games are silly) but in assigning a game that he didn’t play himself, that he didn’t play alongside his student. And that’s the great opportunity of games in higher education — more time playing alongside instead of umpiring. Let’s continue this particular game in the comments section…

Share your thoughts about games, gameful design and gamification in the comments!

Games people play

Posted by: Jon Hurford, Senior Advisor, Learning and Teaching, College of Design and Social Context, RMIT University.

This post has been split into two parts:

Part 1: In which I outline some of my own feelings about games in the classroom.
Part 2: Which may be published tomorrow and will cover the why and how of introducing a game mechanic to your class or course…

Screenshot at 99 posts

Screenshot on the eve of 100 posts.

Games to kill time

First, this scene from an episode of The Simpsons:

[Bart has forgotten his permission slip for the class excursion to the chocolate factory and has to stay at school.]

Principal Skinner: Here’s a whole box of unsealed envelopes for the PTA.
Bart: You’re making me lick envelopes?
Skinner: Oh, licking envelopes can be fun! All you have to do is make a game of it.
Bart: What kind of game?
Skinner: Well, for example, you could see how many you could lick in an hour, then try to break that record.
Bart: Sounds like a pretty crappy game to me.
Skinner: Yes, well… Get started.  -‘Bart the Murderer’ (Writer: John Swartzwelder, 1991)

Games bloggers play

For a while I’ve wanted to set down some thoughts about games and their place in the classroom. If you blog with WordPress you’ll know that you get a little badge and some words of encouragement each time you publish a post.

It’s not necessarily an earned reward either. The person who pushes the button usually isn’t the same one who wrote the post and nevermind that I only joined the team a year or so ago — in this case I’m the author and the lucky duck that gets to see 100 posts tick over. Similarly with ‘followers’ and site statistics, these two metrics of the online world are easily gained, easily gamed, but addictive regardless. At last count the tomtom has a few hundred followers spread across WordPress, Twitter and Facebook.

Fitting then that I flag the importance of fairness and that with the 100th post from the tomtom team, I weigh in on games and ‘gamification’, a topic that we haven’t really dealt with explicitly.

Paper-based games

A few years before that episode of The Simpsons, I was in 6th grade. At some point in that year, one afternoon, my teacher brought out a blue ice-cream container with cut-up pieces of paper and announced that we were going to play ‘The Fractions Game’. I got along well with my teacher and I sat at a group table near the front of the class.

But this game sounded boring and it sounded like something I wouldn’t be very good at. Plus I probably felt like this was my time to score a point in the more important social game called ‘6th grade’.

I didn’t do anything elaborate: I just groaned dramatically and said ‘Not this game.’ (I’d never actually played ‘The Fractions Game’, but the title was a giveaway: these were vegetables masquerading as dessert.)

In my memory this next bit is in slow-motion. Mrs P. shouted something like ‘Right!’ and tossed the bucket of cut-up paper into the air. The pieces rained down on our group’s table and on her head and shoulders. A bit like confetti or ticker tape. But more like something very bad had just happened.

I’d never had this effect on a teacher. So unexpected and such a literal explosion. My group and I started gathering up the paper — but the ‘Right!’ was just the start of the sentence sending me to the principal’s office. And to make clear that this story is not about rewriting my history to represent me as anything like a cool and calm kid, I was definitely in tears at this point.

I was sent home that day with a note (more tears!) asking my mum to come in the next morning. I remember apologising, I remember Mrs P. explaining that she’d spent a lot of time on preparing that game.

I was an enthusiastic participant in any game Mrs P. suggested for the remainder of the year.

Computer games

The games we really enjoyed were on the Apple IIgs at the back of the classroom: Gold Dust Island and Where in the World is Carmen Sandiego. We got to play in pairs or trios I think. Gold Dust Island – especially good — had you marooned and managing water, food, treasure-hunting and shipbuilding. Looking back on the two games they’re both pretty meagre fare educationally. Carmen Sandiego was a bunch of trivia about the flags and currencies of countries and I remember that digging for gold in Gold Dust Island usually prevented us from spending the necessary time on woodcutting and shipbuilding. Still there were early lessons in opportunity costs and logic in both.

Time on the computers was probably based on some sort of behaviourist carrot and dependent on our ability to coöperate sotto voce and get off that island/find Ms Sandiego while the rest of the class were reading or doing maths problems.

I could go on about the computers and other games we played. We had the usual typing tutors and ‘drill & kill’ games. Students of my generation can usually count at least a few skills gained solely through games. Off the top of my head, for me, it would be typing speed and a smidgin of music theory. At home (or at a friend’s house) we played the increasingly sophisticated simulation games of the ’80s like SimCity. For many of my friends, games were their pathway into programming, through a language like Logo.  Many can trace a path from these experiences through to their current professions.

But If Mrs P. is reading this, she should take heart that it was her teaching strategies, her passion and the class conversations that I remember most about 6th grade and not a computer screen. ‘The Fractions Game’ was an off-day. I have vivid memories of her reading to us (Thurley Fowler’s The Green Wind (probably more tears)) and that she was a ruthless critic of my juvenile writing for instance. See how far I’ve come!

She should know too, that as an English and History teacher years later, I would stay up late making revision crosswords or flashcards that stumped my students and made me question what progress we’d made. That I ran in-class games that were unappreciated by most, or that simply crashed and burned. That I set the creation of games as assessments with very mixed results and that we played these games-of-variable-quality (set maybe in Ancient Egypt or Rome) in the final days of a term and that yes, they usually left the participants cold.

So games are attractive. As educators, it’s natural that we should see them as containers that we can sneak knowledge into, perhaps a foreign language or some critical thinking skills. Which is a roundabout way of bringing this post to ‘gamification’ and its place in TAFE and Higher Education.

But first more disclosure

I’ve recently participated in the ‘Global Corporate Challenge’. I wear a fitness monitor to track steps every day. I work on a project that is trialling badges and quests to lift the engagement of users in a professional learning approach.

All three of these activities are trying to use a game mechanic (ie points, leaderboards, quests) to increase the level of engagement/’stickiness’/personal commitment or fun. There are many more examples of gamification being used by institutions, corporations and by governments to alter behaviour.

So gamification often tries to take something most of the population experiences as tiresome or time-consuming or not intrinsically satisfying (exercise, professional development, sorting your recycling or paying your tax) and attaches an extrinsic reward to it.

And now, a game!

If this, the 100th post of the teaching tomtom gets more than 100 hits today, Thursday 3 October, I will publish Part 2 on Friday. If not, I’m following Mrs P.’s lead and throwing it to the winds! Lost to the ages!

In Part 2 I will discuss some caveats of extrinsic rewards; why and how one still might like to introduce game mechanics to a HE or TAFE course and I’ll share another anecdote about me as a learner. This time, a lecturer at university takes me to task for doing the crossword before his lecture begins.

Stay tuned/click refresh/leave a comment.

Share your thoughts about Part 1 in the comments…

Linking to the recent Sessional Staff Symposium

Connecting Sessional Staff LogoPosted by: Kellyann Geurts, Senior Advisor, Learning and Teaching, Design and Social Context College, RMIT University.

The College of Design and Social Context facilitated a Professional Development Symposium for sessional academic and teaching staff on Friday 6 September.

If you missed my last post, the 2013 Connecting Sessional Staff Project aims to:

  • Address individual learning and teaching needs
  • Share, present, discuss and reflect on teaching and learning experiences
  • Support collaboration, peer partnerships and mentoring
  • Connect with other sessional staff and learning networks across the University
  • Link to the online Sessional Modules from the Professional Development for Tertiary Teaching Practice (PDTTP). The Modules are accessible through Blackboard and information is online at: http://www.rmit.edu.au/teaching/pdttp/sessionals

The symposium workshops were practical and hands-on. They aimed to connect staff with their peers, their curriculum and with their students.

For those who missed the symposium or attended and missed a workshop, here is a brief overview with  the learning outcomes for each.  If you find something  of interest, you can follow the links or even contact the facilitator for more information:

Opening Session

Workshop 1: Technology… you’ve gotta have a Plan B!

Spiros Soulis, Senior Advisor Learning and Teaching, Learning and Teaching Unit

•Design back-up activities to include in lesson plans for when the technology fails
•Know who to call and what to say when you have technical issues in the class
•Identify resources to have on hand to continue to engage your students.

See also:
the teaching tomtom: http://theteachingtomtom.wordpress.com/2012/05/29/technology-you-gotta-love-it-when-it-works/
Teaching with Technology: http://www.rmit.edu.au/teaching/technology

Workshop 2: Assessment

John Benwell, Principle Learning & Teaching Advisor (Architecture and Design)

•Discuss and know how to use assessment as learning activity and a progress monitor
•Create an assignment in blackboard (with e-submission)
•Discuss and understand academic integrity using Turnitin.

See also:
RMIT University Student Assessment http://www.rmit.edu.au/students/assessment
Center for the Study of Higher Education, Melbourne University http://www.cshe.unimelb.edu.au/resources_teach/assessment/
Turnitin http://www.rmit.edu.au/teaching/technology/turnitin

Workshop 3: Engaging your students using Inclusive Teaching practices

Andrea Wallace, Educational Developer, DSC

•Identify and discuss challenges in managing a diverse student cohort in your class
•Translate the principles of Inclusive Teaching into your practice
•Design activities that incorporate alternative teaching strategies.

See also:
Inclusive Teaching http://www.rmit.edu.au/teaching/inclusive

Workshop 4: Teaching in Next Generation Learning Spaces

Thembi Mason, Educational Developer and Jon Hurford, Senior Advisor Learning & Teaching (Art)

•Identify the characteristics of a Next Generation Learning space
•Locate relevant resources and discuss approaches to teaching and the use of technology in these spaces

See also:
Next Generation Learning Spaces http://www.rmit.edu.au/browse;ID=xnbgfx4a17h3
Teaching with Technology http://www.rmit.edu.au/teaching/technology

Workshop 5: Connecting courses to content

Bernadene Sward, Liaison Librarians and Anne Lennox, University Library

•Make the most of library licensed learning and teaching resources, open access and creative commons content.

See also:
Library Learning Repository http://www.rmit.edu.au/library/learningrepository
School Liaison Librarians http://www.rmit.edu.au/library/librarianshttp://www.rmit.edu.au/library/librarians

Workshop 6: Teaching students from diverse linguistic and cultural backgrounds

Barbara Morgan, Study Learning Center

•Discuss the challenges facing students from diverse learning backgrounds
•Identify and integrate teaching strategies that address linguistic and cultural differences in the classroom.

See also:
Study and Learning Centre http://www.rmit.edu.au/studyandlearningcentreFinal Session

Workshop 7: RMIT Peer Partnerships: supported professional development for continuous improvement in teaching

Angela Clarke and Dallas Wingrove, Senior Research Fellows

•Find a focus for the observation of your teaching
•Provide sensitive and constructive feedback for a colleague
•Establish and build networks of professional relationships with DSC sessional teaching staff.

See also:
Peer Partnerships http://www.rmit.edu.au/teaching/peerpartnerships

Workshop 8: Flexible delivery, Blackboard Collaborate & Google Sites

Erika Beljaars-Harris, Howard Errey and Andrea Wallace, Educational Developers, DSC

•Use iPads and other mobile devices for teaching and learning
•Use and manage Blackboard Collaborate
•Setup and manage Google Sites.

See also:
Teaching with Technology http://www.rmit.edu.au/teaching/technology
DevelopME http://www.rmit.edu.au/staff/professionaldevelopment/training

School workshops: Talking about Learning and Teaching

School Senior Advisors of Learning and Teaching with School Liaison Librarians and School representatives

•Identify issues surrounding learning and teaching practice in your School
•Locate key learning and teaching resources at RMIT
•Discuss ways in which you can contribute and feel included in a collegial and supportive environment.

Final Workshop: CES and feedback

Ruth Moeller, Lecturer in Education and Senior Advisor, Learning and Teaching, College of Design and Social Context

The final workshop for the day focused on what academic and teaching staff will be encountering now students have returned for remainder of the year.

See also:
FAQs about CES http://www.rmit.edu.au/ssc/ces/faq

As you can see from the range of what was covered (and with an hour limit for each workshop) the conversations have only just begun.

We have time to prepare well for our end of year symposium, continue constructive conversations in the Schools and time to develop a firm plan for ongoing learning and teaching support for sessional staff beyond this semester.

A few more useful links for Sessional Staff at RMIT University 

Quick guide for sessional staff http://www.rmit.edu.au/teaching/sessional

Professional Development Calender http://www.rmit.edu.au/staff/professionaldevelopment/calendar

Learning and Teaching Unit http://www.rmit.edu.au/teaching

Senior Advisors, Learning and Teaching http://www.rmit.edu.au/dsc/learningteaching

If you have any questions please share them in the comments section or contact me (Kellyann Geurts) or your School’s Senior Advisor, Learning and Teaching.

Don’t forget you can subscribe to have the tomtom delivered to your email as soon as it’s published and you can follow us on facebook: www.facebook.com/TeachingTomTom.

Developing Your Teaching

Posted by: Kellyann Geurts, Senior Advisor, Learning and Teaching, Design and Social Context College, RMIT University.

logo for Developing Your Teaching DSC opportunitiesThis year, there are three projects that we at the DSC have united under the banner of ‘Developing Your Teaching’. The projects focus on developing teaching practice and providing staff with many opportunities to engage in hands-on, practical professional learning. Schools will also be able to customise sessions to suit their teaching needs. The projects address university strategic directions, namely teaching in new learning spaces, inclusive teaching and particularly support the professional learning of sessional staff in the DSC.

Sessional staff are key players in a productive and engaging learning and teaching environment but many are positioned in uncertainty. This uncertainty is pressured with increased demands on compliance, increased student numbers, changes in accommodation and new educational technologies, shifts in course offerings to accommodate student diversity, student expectations and industry needs. In this demanding environment, accommodating the needs of sessional staff in the teaching and learning space is critical. Connecting with a community of learners to advance practice is a priority to improve both staff and student satisfaction.

1. Connecting Sessional Staff

The Connecting Sessional Staff project will provide paid professional development for sessional academic and teaching staff and is to begin in Semester 2. With staff and School guidance, a symposium and School workshops will be designed to:

  • address individual learning and teaching needs
  • share, present, discuss and reflect on teaching and learning experiences
  • support collaboration, peer partnerships and mentoring
  • connect with learning networks across the University
  • link to the online modules from the Professional Development for Tertiary Teaching Practice (PDTTP) program designed for sessional staff.

2. New Learning Spaces

School-based peer learning networks will be offered in all DSC Schools for all staff teaching in New Learning Spaces in Semester 2 2013. Staff teaching in these spaces will be invited to join a School network that will run regular meetings, facilitated by the Senior Advisor, Learning and Teaching. These meetings will include support for staff to trial new ideas and invite expert speakers to talk about their teaching practice. Additionally, staff will have the opportunity to undertake one of four approaches to enhance their professional learning. These include:

  • self-directed study supported by extensive web resourcesProjects3CirclesTEXTSM
  • peer partnership program
  • peer review of teaching
  • a module from the Graduate Certificate in Tertiary Education.

3. Inclusive Teaching and Assessment Practices

This project addresses the needs of a diverse student population through an ‘inclusive approach’ to curriculum design, teaching delivery and assessment. The project team will work collaboratively with academic and teaching staff to:

  • design and trial existing and new inclusive teaching approaches, learning activities and assessment tasks
  • produce hands-on teaching resources and assessment materials which support inclusive teaching practice
  • provide and assist with professional development resources and delivery in inclusive teaching.
  • promote the principles for inclusive teaching practice across the university.

The six principles developed are: Design Intentional Curriculum; Offer Flexible Assessment and Delivery; Build a Community of Learners; Teach Explicitly; Develop a ‘Feedback Rich’ Environment; and Practice Reflectively.

What next?

All three projects are in their planning phases and now is a good opportunity to ‘feed forward’ about what areas of learning and teaching most need developing, enhancing or advancing.

1. Connecting Sessional Staff: A Google survey form will be posted from your School’s L&T committees in the next fortnight to gather your ideas. Results from this survey will launch us into arranging schedules, themes and facilitators. We will keep you posted.

2. New Learning Spaces: L&T Committees will soon be advised and Program Managers and staff timetabled into these spaces will receive email notifications early in Semester 2.

3. Inclusive Teaching and Assessment Practices: This project and its website will launch on 7 June. Andrea Wallace will be providing an update in a future post on the tomtom.

If you have any questions please share them in the comments section or contact me (Kellyann Geurts) or your School’s Senior Advisor, Learning and Teaching.

***

L&T events coming up in the City and in Bundoora:

If you want to learn more about how to ditch your PowerPoints and teach like a pirate, James Arvanitakis (recipient of the 2012 Prime Minister’s Australian University Teacher of the year) will be sharing his stories and model practices in a series of workshops (11 and 12 June) to coincide with the lunchtime launch of the Inclusive Teaching and Assessment Practices project.

Tuesday 11 June 10.00-11.30, City Campus 080.02.003
Wednesday 12 June 10.00-11.30 and 1:30-3:00, Bundoora Campus – 205.3.10

Register now with DevelopMe.

Follow

Get every new post delivered to your Inbox.

Join 1,391 other followers

%d bloggers like this: